1/30 Bug fix update
Aim Assist » Devlog
Hello all,
It's been a little bit, so thank you for bearing with us, playing Aim Assist and the other entries to 7DFPS; your support and feedback means a lot and it's been awesome seeing the response to our entry and others to the jam. I'm happy to announce that this should be the final round of bug fixes, at least until more are reported. The full list is a follows:
- Fixed an issue where the game could not be completed if the timer hit zero. The time up UI should now appear when that happens.
- Fixed issues where the aim sensitivity wasn't being update or pulled from storage correctly.
- Increased maximum sensitivity limit and ensured aim sensitivity values would default to the middle of the possible sensitivity range.
- Fix bug where the return to main menu buttons weren't working.
I have also seen issues where people could not get any of the game's controls to work, but I have not been able to recreate them on my end and as a result I am leaving those alone for now. If you continue to encounter issues like this please leave a comment in the game comments.
Aim Assist
A 2 player rail shooter that requires cooperation in a very literal sense.
Status | Released |
Authors | MedicOnDuty, Brian Nielsen |
Genre | Shooter |
Tags | 7dfps, Controller, cooperative, First-Person, Game Jam, On-Rails Shooter, Robots, Sci-fi, Short, Two Player |
More posts
- Quick update to iron out a few thingsDec 18, 2022
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