Do you remember that scene from MGS3 where Ocelot shoots a guy by ricocheting a bullet off a steel girder? That's this game in a nutshell. Enemies cannot be damage by shooting them directly, so, like Revolver Ocelot, you must damage them by ricocheting your bullets off the environment and into the enemies. The fancier the shot the more points you earn, so don't be afraid to style on your foes.


"Cognitive Dissonance", "Harmful or Fatal"
Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

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It's really dark and I start facing away from enemies who start shooting at me immediately.  A disorienting start.

Sorry about that, it's fixed now.


The difference is night and day. :-)